发明名称 PACHINKO GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To perform a rendition which is highly effective to raise amusement through the use of a prize-winning number display means. <P>SOLUTION: A pachinko game machine includes: a picture pattern display means 5; a start port 6; a prize-winning storage means 18 for storing prize-winning when game balls win a prize at the start port 6; and a prize-winning number display means 17 for displaying the number of the prize-winning stored in the prize-winning storage means 18. Then a big hit state is generated when a plurality of picture patterns changed and displayed in the picture pattern display means 5 are stopped for display togethe in the machine. The number of prize-winning to be displayed in the prize-winning number display means 17 after the end of the change display of the picture patterns is subtracted and displayed. After this, and also when a prescribed condition is satisfied, display by the prize-winning number display means 17 is returned to the state before subtraction, and then, displayed, so that the picture patterns are changed. <P>COPYRIGHT: (C)2004,JPO&NCIPI</p>
申请公布号 JP2004229737(A) 申请公布日期 2004.08.19
申请号 JP20030019150 申请日期 2003.01.28
申请人 KYORAKU SANGYO 发明人 ENOMOTO HIROSHI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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