发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine which attracts the players to the games continuously sustaining their interests by raising the flexibility of performances. <P>SOLUTION: After the end of the jackpot games based on the jackpot, it is judged whether the probability for judging the subsequent jackpot is shifted to a higher position or not, namely, whether the probability varying game state should be offered or not (S345). To shift to the high probability position (S345:YES), the defined display pattern of the demonstration figures is selected from the high probability figure patterns stored in a high probability figure pattern memory area (S347). To shift to the normal position (S345:NO), a pattern of the demonstration figures to be displayed is selected from among the ordinary figure patterns stored in an ordinary probability figure memory area 52q (S349). To enable the display of the selected figure pattern as the high probability figure pattern in the jackpot thereafter, the selected figure pattern is moved to the high probability figure pattern memory area (S355). <P>COPYRIGHT: (C)2004,JPO&NCIPI</p>
申请公布号 JP2004223183(A) 申请公布日期 2004.08.12
申请号 JP20030021498 申请日期 2003.01.30
申请人 TOYOMARU INDUSTRY CO LTD 发明人 HARADA TOYOSHI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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