发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To solve the problem that a player comes to worry about whether supplied medals can be collected or not and loses interest in a game since a dividend which can be acquired by a privilege game played after a long period of "hamari" (investing more than a dead line) is limited. SOLUTION: In this game machine, while a BB (big bonus) is won by judging at ST 161, a ceiling flag stored in a RAM 33 is referred by a CPU 31 at ST 163. The ceiling flag shows whether a so-called "hamari" state is made or not after playing 1,800 times of the game without drawing of the BB game. When the ceiling flag is ON, the super BB is unconditionally selected by the CPU 31 without performing the BB sorting drawing of ST 165, and a super BB forming command is transmitted to a sub control circuit 72 at ST 168. This selection of the super BB is continued until the ceiling flag is turned off due to forming of a prescribed condition which is not related to game operation by the player. COPYRIGHT: (C)2004,JPO&NCIPI
申请公布号 JP2004215974(A) 申请公布日期 2004.08.05
申请号 JP20030008675 申请日期 2003.01.16
申请人 ARUZE CORP 发明人 HISHINUMA TAKAAKI;KASUGA TARO;MURAKAMI TAKAHIRO;MOTONO KUNIAKI
分类号 A63F5/04;(IPC1-7):A63F5/04 主分类号 A63F5/04
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