发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To solve the problem that a player has no expecting feeling for a privilege game with a big dividend since the player can not predict when he/she can play the privilege game with the big dividend. SOLUTION: A cherry counter at this game machine counts the number of times of drawing and forming the internal prize-winning bonus of a corner cherry from the time of finishing of a BB (big bonus) game of a former time to the time of forming the inner prize-winning flag of the BB game of this time. In a ROM 32, the drawing probability of a super BB based on the number of times of forming the corner cherry is stored so as to improve probability of selecting the super BB with the increase of the number of times of counting by the cherry counter. When a BB is won, a CPU 31 performs drawing of the super BB with this drawing probability value stored in the ROM 32 to select that the player execute which of a normal BB or the super BB. COPYRIGHT: (C)2004,JPO&NCIPI
申请公布号 JP2004215973(A) 申请公布日期 2004.08.05
申请号 JP20030008674 申请日期 2003.01.16
申请人 ARUZE CORP 发明人 HISHINUMA TAKAAKI;KASUGA TARO;MURAKAMI TAKAHIRO;MOTONO KUNIAKI
分类号 A63F5/04;(IPC1-7):A63F5/04 主分类号 A63F5/04
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