发明名称 PACHINKO GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To inhibit a fixed launching action by performing a display performance to attract a game player by an image displaying apparatus when a start winning storage exists. <P>SOLUTION: This pachinko game machine stores the number of start winnings in a memory 29 when a ball launched in a game region separately from balls of three start winnings enters a start winning part 7 during a series of games until a blank in a pattern variation accompanying a start winning is completed, or during a series of games until the winning of a pattern variation accompanying the start winning and the opening/closing of an opening/closing body 13 at a variable winning part 9 are completed. Under the state, a special game processing means 25 instructs a special display control to an image displaying apparatus 12 which displays a pattern variation with the occurrence of the start winning storage as a trigger, and the image displaying apparatus 12 displays the dropping of a ball pattern. A display performance to attract the game player such as when the dropping ball pattern collides with a lower character which is displayed by the image displaying apparatus 12, the character performs an action. <P>COPYRIGHT: (C)2004,JPO&NCIPI</p>
申请公布号 JP2004201842(A) 申请公布日期 2004.07.22
申请号 JP20020373164 申请日期 2002.12.24
申请人 HEIWA CORP 发明人 OTSUKA KOJI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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