发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine which can realize an effective performance corresponding to patrons by changing the performance contents in response to the presence/absence of the input of information regarding a game player. <P>SOLUTION: In a round performance display, when a game player specifying flag YF is being turned off by the transmission of a game player specifying password from a cellular phone 200 (a step S1351: No), a message for a game player unspecified state is acquired from a message table 25a for the game player unspecified state of a round performance message table 25 (a step S1353). In the meantime, when the game player specifying flag YF is being turned on (the step S1351: Yes), a message for a game player specified state is acquired from a message table 25b for the game player specified state (a step S1352), and the messages are displayed respectively at the lower part of a round performance screen (a step 1354). <P>COPYRIGHT: (C)2004,JPO&NCIPI</p>
申请公布号 JP2004195032(A) 申请公布日期 2004.07.15
申请号 JP20020369063 申请日期 2002.12.19
申请人 SANYO PRODUCT CO LTD 发明人 HAYAKAWA KEIICHI
分类号 A63F5/04;A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F5/04
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