发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine which carries out an advance notice for the winning by a method wherein a ready for win performance character is left in a display area and works on a start memory display between one variable display and another to change the display aspect of the start memory. <P>SOLUTION: This game machine is provided with a start memory means for storing the establishment of initiation conditions before establishment of start conditions, the start memory display 46 storing and displaying the establishment of the starting conditions, an advance judgment means judging whether a specified display result is given, a specifying means for specifying the starting conditions determined as the specified display result and a character control means controlling the display of the character 180. It also has an influence display control means including a remaining display control means for causing the character 180 to remain to be displayed when judging the specified display result, for executing influence display of the specified display result by the character 180 on the start memory display between one variable display and the subsequent one in the display of the ready for win state, and a start memory display performance means shifting the start memory display subjected to the execution of the influence display to a specified performance display, thereby making the performance with the character 80 unpredictable. <P>COPYRIGHT: (C)2004,JPO&NCIPI</p>
申请公布号 JP2004188117(A) 申请公布日期 2004.07.08
申请号 JP20020363008 申请日期 2002.12.13
申请人 SANKYO KK 发明人 UGAWA SHOHACHI;WATANABE TAKASHI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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