发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To securely enhance the attraction of the whole game parlor where game machines are installed. SOLUTION: When a player presses a start lever 15, a CPU 311 takes in a random number value from a random number generating part 32 to execute a lottery, and makes a reel motor driving part 37 rotate first, second, and third reels 3, 4 and 5. After that, if the result of the lottery is a win, the CPU 311 detects the pressing of stop buttons 16, 17 and 18 by the player, and makes the reel motor driving part 37 stop the first, second and third reels 3, 4 and 5, and at the same time, transmits an actuation command to a subordinate control part 40. Then, the subordinate control part 40 controls a lamp driving circuit 41 to blink ornament lamps 26L and 26R for a prescribed period of time. COPYRIGHT: (C)2004,JPO&NCIPI
申请公布号 JP2004188116(A) 申请公布日期 2004.07.08
申请号 JP20020362989 申请日期 2002.12.13
申请人 ARUZE CORP 发明人 FUJIMOTO ATSUSHI
分类号 A63F5/04;(IPC1-7):A63F5/04 主分类号 A63F5/04
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