发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To surely judge the content of held memory and to avoid an increase in a processing time required for judging the held memory about noticed performance. <P>SOLUTION: In a game machine provided with a consecutive noticing function which notices occurrence of a big win through a plurality of times of variation of patterns according to the number of held memories, when starting prize-winning occurs, a random number is extracted to judge whether the big win is to occur or not and a flag showing the result of judgment is stored as the memory of the starting prize-winning. In order to start the variation of the patterns, whether to carry out consecutive noticing can be determined only by confirming a flag set to the memory of the starting prize-winning. <P>COPYRIGHT: (C)2004,JPO&NCIPI</p>
申请公布号 JP2004180878(A) 申请公布日期 2004.07.02
申请号 JP20020350530 申请日期 2002.12.02
申请人 SANKYO KK 发明人 UGAWA SHOHACHI;KANBAYASHI YASUO
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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