发明名称 |
Network game system, client system, network game processing method and recording medium |
摘要 |
A predetermined maximum communication amount is set for packet communication between an echo server and each of the clients (communication terminals). In addition, the packets from each of the clients (communication terminals) are set to be in a predetermined amount. Thus, a load on the network can be reduced. <IMAGE> |
申请公布号 |
EP1319431(A3) |
申请公布日期 |
2004.06.30 |
申请号 |
EP20020027588 |
申请日期 |
2002.12.10 |
申请人 |
KABUSHIKI KAISHA SQUARE ENIX(ALSO TRADING AS SQUARE ENIX CO., LTD.) |
发明人 |
KIMURA, MASAAKI |
分类号 |
A63F13/12 |
主分类号 |
A63F13/12 |
代理机构 |
|
代理人 |
|
主权项 |
|
地址 |
|