发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine capable of giving an advance notice of big win by changing the display mode of an actuation memory as a character appearing in a ready-to-win state works on the display of the actuation memory in the ready-to-win state. <P>SOLUTION: The game machine comprises an actuation memory means for storing establishment of an actuation condition without establishment of a starting condition, a special pattern actuation memory display 46 for storing/displaying the frequency of establishment of the actuation condition, a prior determination means for determining whether the result of the variable display is a specific display result, a specifying means for specifying the actuation condition on which the specific display result is determined, and a character control means for displaying/controlling a ready-to-win presentation character 180. The game machine also has an actuation memory visual presentation means, which controls the ready-to-win presentation character 180 to be displayed to influence the actuation memory display based on the specific result when the result of the variable display is decided to be the specific display result and changes the actuation memory display influenced by the ready-to-win presentation character 180 to a specific presentation display. Accordingly, the unexpectedness can be added to the presentation by the ready-to-win character 180. <P>COPYRIGHT: (C)2004,JPO</p>
申请公布号 JP2004174075(A) 申请公布日期 2004.06.24
申请号 JP20020345811 申请日期 2002.11.28
申请人 SANKYO KK 发明人 UGAWA SHOHACHI;WATANABE TAKASHI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址