发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To improve a game property by giving unexpectedness in the display process of notice information. <P>SOLUTION: A control device 7 draws the presence of notice as the lottery result by starting prize winning, and when drawing "variation pattern 7" shown by a variation number "7" set in variation pattern knowledge 22, for instance, a certain component "A" of the notice information is displayed, then another component "Ta" is displayed with the disappearance of the component "A", and further a different component "Ri" is displayed with the disappearance of another component "Ta", thus repeating the display of the certain component of the notice information and the display of another component with the disappearance of the component. Upon recognizing "A", a player associates it with "Atari" (hit), "Atama" (head) and "Asari" (short-necked clam), and upon recognizing "Ta", the player associates it with "Atari" and "Atama." The player's feeling of expectation changes by the time all the notice information is displayed. <P>COPYRIGHT: (C)2004,JPO</p>
申请公布号 JP2004167054(A) 申请公布日期 2004.06.17
申请号 JP20020337658 申请日期 2002.11.21
申请人 HEIWA CORP 发明人 OTSUKA KOJI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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