摘要 |
A system and method for digitally inserting advertisements, targeted digital images, indicia and live digital video streams into a networked, a multi-player or on-line video game, using a color mask or a matte technique such as blue screening, within the video game, in order to display the information within the video game. Each video game client has software executing on the video game client, which is connected to a video game network server, and which is capable of displaying images, video, audio and data originating from the network server or from other medium. The video game client is capable of display on a standard television set. Each client comprises a networked interface card (NIC) or modem, a network connection, and software executing on the video game client that can establish a client-to-server network connection. Each client supports video streaming and can receive, and encode and decode video and audio signals, transport, and display that and other data on screen. This system and method apparatus also allows a video game client to simply and cost-effectively receive and display a live video stream from a camera, advertisements or digital messages that are transported over a network.
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