发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine for giving unexpectedness to a display pattern of a variable pattern without fixing. <P>SOLUTION: When a game ball wins a prize in a starting hole 54, each counter value of a pattern determination counter 76 is stored, and it is determined in a single frame step number counter how many patterns are scrolled at a reach (ready-to-win) speed. In this concrete example, the minimum single frame step number is zero pattern, and the maximum single frame step number is twenty patterns. After the scroll display of the determined single frame number, the big wind pattern is forcibly displayed to be stationary. Accordingly, a right pattern display part 52c makes variable display at high speed as much as 6.619 sec., and then in some case, a big win pattern is immediately displayed to be stationary at reach speed, and in some case, a big win pattern is displayed to be stationary after the variable display of 20 patterns at maximum at reach speed. The respective numeral patterns before the display of this big win are individually determined by the counters 76b to 76e for the n-frame. <P>COPYRIGHT: (C)2004,JPO</p>
申请公布号 JP2004154552(A) 申请公布日期 2004.06.03
申请号 JP20030205984 申请日期 2003.08.05
申请人 TAKAO:KK 发明人 EZAKI TAKESHI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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