摘要 |
<p><P>PROBLEM TO BE SOLVED: To play a game with amusement without tiring a player by changing the game and allowing the player to hardly perform prediction, to enhance a participation feeling in the game, and also to raise a satisfaction feeling with respect to a result. <P>SOLUTION: A Pachinko game machine is constituted so that the variation of symbols is started in a variable display device 2 when a start condition is satisfied by prize-winning at a start port 1, and a state is transferred to a big hit as a specified game state when the symbols are set as the case that they are stopped in a prescribed pattern. An operating part 3 is arranged at a part of the game machine. The machine also includes a picture pattern arrangement operating means 4 for changing the variation arrangement order of the symbols by the operation of the operating part 3 by the player in a state where the patterns are not changed in the variable display device 2. <P>COPYRIGHT: (C)2004,JPO</p> |