发明名称 PACHINKO GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To play a game with amusement without tiring a player by changing the game and allowing the player to hardly perform prediction, to enhance a participation feeling in the game, and also to raise a satisfaction feeling with respect to a result. <P>SOLUTION: A Pachinko game machine is constituted so that the variation of symbols is started in a variable display device 2 when a start condition is satisfied by prize-winning at a start port 1, and a state is transferred to a big hit as a specified game state when the symbols are set as the case that they are stopped in a prescribed pattern. An operating part 3 is arranged at a part of the game machine. The machine also includes a picture pattern arrangement operating means 4 for changing the variation arrangement order of the symbols by the operation of the operating part 3 by the player in a state where the patterns are not changed in the variable display device 2. <P>COPYRIGHT: (C)2004,JPO</p>
申请公布号 JP2004154445(A) 申请公布日期 2004.06.03
申请号 JP20020324551 申请日期 2002.11.07
申请人 KYORAKU SANGYO 发明人 ENOMOTO HIROSHI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址