发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To enable a player to enjoy a game in such a way as the player likes by giving the player the right to know the degree of expectation in each lottery. <P>SOLUTION: A pachinko game machine comprises a special pattern start hole switch 10d for detecting the game situation, a lottery means 41 for executing a lottery for a prescribed game result based on the game situation, a display device 12 for displaying the result of the lottery, a movable ornament selected at a prescribed probability before the result of the lottery is displayed to be in the stand-by state, a switch 20a to be operated by the player, and a presentation execution control means 46 for executing the presentation of the movable ornament in the stand-by state when the switch 20a is closed. The pachinko game machine also has a presentation reproduction control means 51 for reproducing the presentation of the movable ornament when the switch 20a is operated after the termination of variable display. <P>COPYRIGHT: (C)2004,JPO</p>
申请公布号 JP2004154404(A) 申请公布日期 2004.06.03
申请号 JP20020323703 申请日期 2002.11.07
申请人 SANYO PRODUCT CO LTD 发明人 OSHIMI WATARU
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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