摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide a game system determining a superior player while facilitating a management. <P>SOLUTION: A continuous win frequency storage part 50 stores a continuous win frequency by linking with player identification information. A fighting control part 56 limits the provision of a fighting game based on the continuous win frequency stored in the continuous win frequency storage means by linking with the player identification information related to the players in a fighting combination of the fighting game. A continuous win frequency updating part 58 updates to increase the continuous win frequency to be stored in the continuous win frequency storage means by linking with the player identification information of the player, or the winner, based on the win or defeat in the fighting game, and updates to initiate the continuous win frequency to be stored in the continuous win frequency storage means by linking with the player identification information related to the player, or the defeated. <P>COPYRIGHT: (C)2004,JPO</p> |