发明名称 METHOD FOR DIGITALLY RENDERING SKIN OR LIKE MATERIALS
摘要 A computationally efficient method for rendering skin tissue (fig.5 element 160) to achieve lifelike results includes application of a blurring algorithm to a two-dimensional light map (fig.5 element 156). The algorithm is compact and is not derived from complex mathematical models of subsurface scattering in translucent materials fig.1 element 108), and yet achieves results similar to more complex models. The method includes receiving three-dimensional surface geometry relating to a digital object and other information for defining modeled light reflected from the surface, generating a two-dimensional matrix of light intensity values mapped (fig.1 element 105) to the surface geometry, blurring the matrix using a compact algorithm, and rendering the object using the blurred light intensity values (fig. 5 element 160).
申请公布号 WO2004047009(A2) 申请公布日期 2004.06.03
申请号 WO2003US36720 申请日期 2003.11.17
申请人 ESC ENTERTAINMENT, A CALIFORNIA CORPORATION;BORSHUKOV, GEORGE;LEWIS, J. P. 发明人 BORSHUKOV, GEORGE;LEWIS, J. P.
分类号 G06K9/00;G06K9/30;G06K9/36;G06T7/00;G06T15/04;G06T15/50;G06T15/60;G06T17/00;G09G5/00;H04N;H04N1/00;H04N9/74 主分类号 G06K9/00
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