摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide a video game for detecting a dangerous degree that a player character is attacked by an enemy character. <P>SOLUTION: In this program, a computer determines whether or not a distance between a player or the player character and the enemy character is within a prescribed range on the basis of the result calculated from position information of the player or the player character and position information of the enemy character on a three-dimensional virtual space. When it is determined that the distance is within the prescribed range, a circular area corresponding to the distance is plotted by a program on a radar screen including the plurality of concentric circular areas. When the foe character exists within a fixed distance from the player character, the program plots a circle with the distance from the foe character as a radius. In this case, a circle is thicker as the more number of foe characters exist, and the circle is redder as the distance from the foe character is shorter. <P>COPYRIGHT: (C)2004,JPO</p> |