发明名称 System and method for using and collecting information from a plurality of depth layers
摘要 A system and method are provided for using information from at least one depth layer and for collecting information about at least one additional depth layer utilizing a graphics pipeline. Initially, constraining depth layers are provided which, in turn, define a plurality of depth constraints. Next, a plurality of tests is performed involving the constraining depth layers for collecting information about at least one additional depth layer. The information relating to the at least one depth layer may then be used to improve processing in the graphics pipeline. By the foregoing multiple tests, information relating to a plurality of depth layers may be collected during each of a plurality of rendering passes. Initially, information relating to the constraining depth layers and associated depth constraints is provided in the aforementioned manner. Thereafter, information relating to at least one additional depth layer is collected during additional rendering passes using multiple tests on each rendering pass. Once collected, such information relating to the constraining depth layers and the information relating to the at least one additional depth layer may be used to further improve processing in the graphics pipeline.
申请公布号 US6744433(B1) 申请公布日期 2004.06.01
申请号 US20010945444 申请日期 2001.08.31
申请人 NVIDIA CORPORATION 发明人 BASTOS RUI M.;EVERITT CASS W.;KILGARD MARK J.
分类号 G06T15/40;(IPC1-7):G06T15/40 主分类号 G06T15/40
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