发明名称 |
Networked computer game system with persistent playing objects |
摘要 |
The mapping of playing objects from one game to another. In one embodiment, generic attributes of an object may be mapped to game-specific attributes. The mapping may either change or maintain the look and feel of an object. For example, a fast but lightly-armed starship in one game may be mapped to a quick but weak warrior in another game.
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申请公布号 |
US6745236(B1) |
申请公布日期 |
2004.06.01 |
申请号 |
US19990442120 |
申请日期 |
1999.11.17 |
申请人 |
HAWKINS, III WILLIAM M. |
发明人 |
HAWKINS WILLIAM M.;TVERSKY OREN J.;ROBINS NICK;HESTER STEWART K. |
分类号 |
A63F3/00;A63F13/12;(IPC1-7):G06F15/16 |
主分类号 |
A63F3/00 |
代理机构 |
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代理人 |
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主权项 |
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地址 |
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