摘要 |
Methods for generating information for displaying terrain on an aircraft display system that significantly reduces the computation and data load for producing the terrain display. This is accomplished through the use of intelligent level of detail control that computes and displays terrain and dynamic on-terrain perspective projection lines and distance rings aligned with the aircraft heading for depth perception and relative altitude awareness. The terrain details are processed and displayed in a manner that shows all significant terrain features, e.g., peaks, towers, and the like, but through the use of nonlinear error bound geometric morphing, coupled with triangle binary tree based terrain mesh generation, the polygon count, and thus the computational load, are significantly reduced, while visual fidelity is maintained. |