发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine capable of enhancing a player's consciousness of participation in a game. <P>SOLUTION: In the game machine, game values given to the player according to the state of participation in the game can be varied by updating the values in a lawn memory 33e, a dirt memory 33f and a slope memory 33g related to the directly given game values according to the value of a motivation counter 33i in which the value is varied according to whether a touch sensor 16a is operated or not by the player. Accordingly, as it is possible to make the player enthusiastically participate in the game, the attraction of the game can be enhanced. <P>COPYRIGHT: (C)2004,JPO</p>
申请公布号 JP2004141329(A) 申请公布日期 2004.05.20
申请号 JP20020308522 申请日期 2002.10.23
申请人 SANYO PRODUCT CO LTD 发明人 ISHIZUKA KEITA
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址