摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide a game system, a program and an information storage medium by which information or the like required for a game play can be searched efficiently. <P>SOLUTION: When a participation request by a player to a network game is received, initial searching conditions are automatically set based on initial searching condition setting information, and searching objective information is automatically searched based on the initial searching conditions and information of a data base, and the searching result is displayed to the player. Searching conditions used in the end at the previous participation to the network game or searching conditions selected based on using frequency information are set to be the initial searching conditions. When the initial searching condition setting information is invalid, searching is performed by searching conditions selected based on the using frequency information for all players. A searching process is performed regarding input information (participating players, a game space, arms, defense tools, magic, items, technics, characters, teams, cards, moving bodies and parts) which is inputted by the player prior to the start of the game play. <P>COPYRIGHT: (C)2004,JPO</p> |