摘要 |
<p><P>PROBLEM TO BE SOLVED: To attract the players of a network fighting game for a long period. <P>SOLUTION: A plurality of camps are shown to the players 19 using a virtual room 25 on a server to make each player to register to one of the camps. Registered players are provided with virtual rooms 26a to 26d by each camp. Moreover, one or more fighting places 24a to 24c are shown to the registered players to accept entering to the fighting places. After this, by determining the state of each camp from fighting situation information collected from a player terminal, war situation information 23 showing an advantageous camp by each fighting place is generated and updated. The players in the virtual rooms 25, 26a to 26d can refer to the war situation information 23. Even while individual players interrupt the play, fighting of a camp versus camp is also progressed for 24 hours by the other players, thereby the players minds the change of the war situation and frequently access the server. <P>COPYRIGHT: (C)2004,JPO</p> |