摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide a game machine capable of increasing a feeling of tension or fun of play without losing any game characteristic even under a high probability mode or a shortened rotary time mode. <P>SOLUTION: This game machine has a normal first game playing state, a second game playing state differing from the first game playing state and advantageous to a game player, and a third game playing state which is added under a certain probability concurrently with a timing for starting the second game playing state and continued for a certain limited period based on an advancement of the game. The third game playing state has a plurality of states that can be set, a state selecting means selects one of the plurality of states that can be set in response to a result in advancement of the game under the third game playing state and an informing means informs the game player of information instructing the state set at present under the plurality of states that can be set. <P>COPYRIGHT: (C)2004,JPO</p> |