发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To enhance the attraction of a game by eliminating the inclination of the trigger of a specific game to depend too much on the result of the process in a main control part. SOLUTION: A main character to be operated by a player and an enemy monster character are displayed/controlled on a liquid crystal display screen. When the main character wins the battle with the enemy monster character, a "super-time (ST)" game is provided as a function of varying the number of coins to be dispensed. The action of each character is roughly classified into the attack action to do damage to the opponent character and reduce the physical points of the opponent character, and the defence action to avoid the damage caused by the attack of the opponent. When the physical points of the enemy monster character are consumed to zero by the main character, the "battle rush", which is the specific game is provided. COPYRIGHT: (C)2004,JPO
申请公布号 JP2004097564(A) 申请公布日期 2004.04.02
申请号 JP20020264639 申请日期 2002.09.10
申请人 ARUZE CORP 发明人 OKADA KAZUO
分类号 A63F5/04;(IPC1-7):A63F5/04 主分类号 A63F5/04
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