摘要 |
PROBLEM TO BE SOLVED: To enhance the attraction of a game by eliminating the inclination of the trigger of a specific game to depend too much on the result of the process in a main control part. SOLUTION: A main character to be operated by a player and an enemy monster character are displayed/controlled on a liquid crystal display screen. When the main character wins the battle with the enemy monster character, a "super-time (ST)" game is provided as a function of varying the number of coins to be dispensed. The action of each character is roughly classified into the attack action to do damage to the opponent character and reduce the physical points of the opponent character, and the defence action to avoid the damage caused by the attack of the opponent. When the physical points of the enemy monster character are consumed to zero by the main character, the "battle rush", which is the specific game is provided. COPYRIGHT: (C)2004,JPO
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