发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To solve a problem that the selection/setting of game characteristics of an assist time (AT) game is inorganic and is not interesting for a player. SOLUTION: In the game machine, a character picture showing a list of character patterns A, B and C corresponding to an AT set frequency lottery table is displayed in a liquid crystal display device 22. When the player selects a character image by operating numeric keys 23, a corresponding character flag is stored in a control RAM 84. After that, a costume picture showing a list of costume images D, E and F corresponding to an AT game number lottery table is displayed in the liquid crystal display device 22, and a costume design flag corresponding to the selected costume image is stored in the control RAM 84. Then, a completed pattern, in which the selected character image A, B or C and the selected costume image D, E or F are combined, is displayed in the liquid crystal display device 22. The completed pattern is used for the prior notice presentation of the AT game. COPYRIGHT: (C)2004,JPO
申请公布号 JP2004097280(A) 申请公布日期 2004.04.02
申请号 JP20020260065 申请日期 2002.09.05
申请人 ARUZE CORP 发明人 ITO NAOKO
分类号 A63F5/04;(IPC1-7):A63F5/04 主分类号 A63F5/04
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