摘要 |
PROBLEM TO BE SOLVED: To provide a game machine with enhanced attraction by referring to the history of previous games for a specific game. SOLUTION: When the battle presentation is started with an item being owned by a player, the player can use the item. In the battle judging process, the damage is given by a normal physical attack if the winning is generated. When the winning is not generated, the process is transferred to the additional attack presentation process. In the additional attack presentation, the order of pressing buttons is checked. In the case the order of pressing buttons is reverse (in the case the third reel is stopped first), it is determined that the item was used, and a lottery for determining whether the item can be used or not is executed. The same item can do different damage according to the attribute of the enemy monster. COPYRIGHT: (C)2004,JPO
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