发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine with enhanced attraction by referring to the history of previous games for generation of a specific game. SOLUTION: In the game machine, a lottery for providing the specific game is executed during a regular game. The lottery is determined according to the history of battles with a monster over a several number of games called "Battle Presentation", and if a main character wins the battle, the super time (ST) called the "Battle Rush (BR)" can be obtained. When the winning is generated, it is the turn of the main character to attack, which is determined according to a "damage quantity lottery table (at the time of winning)". When the winning isn't generated, it is the turn of the monster to attack. If the main character wins the battle, the BR is generated, and an item can be obtained at a certain probability when the winning is generated. The item, to be obtained when such a pattern as a watermelon whose probability of generation is low is won, can do extensive damage to the monster when used in the battle. COPYRIGHT: (C)2004,JPO
申请公布号 JP2004097308(A) 申请公布日期 2004.04.02
申请号 JP20020260720 申请日期 2002.09.06
申请人 ARUZE CORP 发明人 OKADA KAZUO
分类号 A63F5/04;(IPC1-7):A63F5/04 主分类号 A63F5/04
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