发明名称 MANAGEMENT DEVICE FOR GAME
摘要 PROBLEM TO BE SOLVED: To provide a management device for a game capable of easily deciding an event having a high customer collection effect according to an attribute of a player. SOLUTION: A member management computer counts index data such as an operating rate that is an index of the customer collection effect during an event-holding period according to the player's attribute, and has a history table by events registering the counted result in each the event. When the attribute of the player that is a retrieval target is specified in a retrieval condition setting screen, the computer decides order of the event in order of height of the customer collection effect as a target at the index data corresponding to the specified attribute as a target, and displays and outputs the order of the decided event as a retrieval result screen. COPYRIGHT: (C)2004,JPO
申请公布号 JP2004097512(A) 申请公布日期 2004.04.02
申请号 JP20020263671 申请日期 2002.09.10
申请人 SANKYO KK 发明人 TOZAKI TOSHIHIRO
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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