发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To solve a problem of a conventional game machine in which the presentation of a game may be executed based on an internal winning mode different from the actual internal winning mode. SOLUTION: If a dummy elected flag of a previous game is a bonus winning elected flag, whether the dummy elected flag of the current game is the bonus winning elected flag or not is determined (Step 214). If the elected flag of the current game is not the bonus winning elected flag, it is determined that the bonus winning elected flag of the previous game is a false bonus winning elected flag, and determined that the presentation of the previous game is the presentation based on the false bonus winning elected flag. Then, an assist time (AT) is elected as the compensation for the player (Step 215), and a prescribed number of, for example, 30 sets of the AT game are granted (Step 215). Accordingly, as the player can play the AT game, the player will not feel uncomfortable when the bonus winning is not granted even though the bonus winning presentation is executed. COPYRIGHT: (C)2004,JPO
申请公布号 JP2004089459(A) 申请公布日期 2004.03.25
申请号 JP20020255161 申请日期 2002.08.30
申请人 ARUZE CORP 发明人 NOZAKI TAKU;NAKADA TOMOKAZU
分类号 A63F5/04;(IPC1-7):A63F5/04 主分类号 A63F5/04
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