摘要 |
A player is permitted to participate in an interactive gaming event from a remote location (fig. 2), such as a hotel room or home computer, once the player's entitlement to participate (S2) has been confirmed using a biometri c identifier (S3). Player's entitlement to participate (S2) includes first verifying the identity of a potential player of a gaming event such as by verifying the age of the player. If verified, the fingerprint of the player (S3) is obtained and the fingerprint is stored in association with an assign ed identification code (S4 and S5). When a player requests to participate in a gaming event (S6) from a remote location (fig. 2), the player's identificati on code (S7) is received from the player and is used to locate the correspondin g stored fingerprint. The player then transmits their scanned fingerprint (S8) . If the transmitted fingerprint and stored fingerprint match, the player is verified as entitled to participate in the gaming event (S9). |