摘要 |
An image generation system having means for performing motion correction on an on-screen skeleton shape object, comprising a plurality of parts, when the object is hit. The motion correction may be based on hit information and a restoring force for returning the skeleton shape to its original shape. The change of the skeleton shape may be gradually reduced as time passes. The skeleton shape represents an enemy in a computer game, the player using a model gun to shoot the enemies. Flags to be used for individually enabling and disabling motion corrections are respectively set to the enemy characters may be included. |