发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To enable a parlor side to manage a game machine individually in which a game control mode advantageous to a game player is set at the time of turning on a power source, certainly execute game development advantageous to the game player in the game machine in which the game control mode advantageous to the game player is set and make only an employee of the parlor side know that the game control mode advantageous to the game player is set. SOLUTION: The game machine turns on the power source in a state with a setting key switch 65b turned on (S11:Yes), executes a step setting process on an occurrence of an advantageous state (S14) and executes a lottery whether the control mode advantageous to the game player is set or not as a morning service (S16), wherein at a time of a blank (S17:No), a prize winning lamp 10 is lit for about 30 s (S18), but at a time of prize winning (S17:Yes), the prize winning lamp 10 flashes for about 30 s (S20). COPYRIGHT: (C)2004,JPO
申请公布号 JP2004081502(A) 申请公布日期 2004.03.18
申请号 JP20020246472 申请日期 2002.08.27
申请人 FUJI SHOJI:KK 发明人 USAMI HAJIME
分类号 A63F5/04;(IPC1-7):A63F5/04 主分类号 A63F5/04
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