发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine which can attract player's interest even when a player gets comparatively simple ready-to-win state. <P>SOLUTION: This game machine is structured in normal read-to-win state so that, after an upper step stops at a main symbol with a figure "3" on a line L2, at a time point when a lower step similarly stops at a main symbol with a number "3" and read-to-win state is sentenced, though a symbol row at a middle step varies in the horizontal direction, a main symbol with a number "1" is displayed on the line L2. Because the middle step is in variation, the middle step varies further to display various symbols, but a symbol to be a jackpot, i.e. a main symbol with a number "3", is made displayed in the 4th frame, the 22nd frame, etc. frame on the middle step counting from the time point read-to-win state is sentenced including a sub-symbol of a heart. Thus, timing when a symbol to be a jackpot appears is different by every ready-to-win symbol because the frame number is different by ready-to-win symbols. <P>COPYRIGHT: (C)2004,JPO</p>
申请公布号 JP2004081853(A) 申请公布日期 2004.03.18
申请号 JP20030289160 申请日期 2003.08.07
申请人 SANYO PRODUCT CO LTD 发明人 MIYASOI TOSHIO
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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