发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To heighten the subsequent amusement by a game medium entering a prize device. SOLUTION: WHen a game ball enters a prize device in the ordinary game state, a first passing hole 451 is closed by a shutter 51. At the time, the probability that the game ball entering the prize device is stored in a third storing part 443 of a rotor 44 is 1/10. When the game ball is stored in the third storing part 443, at a point of time when the rotor 44 is rotated so that the third storing part 443 conforms to a third passing hole 453, the game ball is guided from the third passing hole 453 to a special area to enter a bonanza state. WHen it is stored in the first storing part 441, the game ball cannot be passed through the first passing hole 451 to be stopped. Whereupon, the probability that the next game ball entering the prize device 40 is stored in the third storing part 443 is 1(10-1)=1/9. This is a higher probability as compared with that at the first. COPYRIGHT: (C)2004,JPO
申请公布号 JP2004073670(A) 申请公布日期 2004.03.11
申请号 JP20020240900 申请日期 2002.08.21
申请人 SANYO PRODUCT CO LTD 发明人 MIYASOI TOSHIO;KUROMIYA KAZUHIRO
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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