发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To prevent a big change in the total number of won balls per day by averaging the total number of times of bonanza in every game machine. SOLUTION: The fixed time such as bonanza start delay time in a bonanza game, the round-to-round delay time, and the bonanza end delay time is varied according to the number of times of bonanza. For example, in the case where the number of times of bonanza is once to five times, (a) the delay time is comparatively short, that is, the bonanza start delay time is 2.5 seconds, the round-to-round delay time is one second, and the bonanza end delay time is 2.5 seconds, in the case where the number of times of bonanza is six times to ten times, (b) the delay time is comparatively longer, that is, the bonanza start delay time is 5 seconds, the round-to-round delay time is 2 seconds, and the bonanza end delay time is 5 seconds, and (c) in the case where the number of times of bonanza is 11 times or more, the delay time is set further longer, that is, the bonanza start delay time is 10 seconds, the round-to-round delay time is 3 seconds, and the bonanza end delay time is 10 seconds. COPYRIGHT: (C)2004,JPO
申请公布号 JP2004073641(A) 申请公布日期 2004.03.11
申请号 JP20020240607 申请日期 2002.08.21
申请人 MARUHON IND CO LTD 发明人 SAKAI TOMOE;NIWA HIROAKI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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