摘要 |
PROBLEM TO BE SOLVED: To provide a game machine that realizes an interesting game by a player's active technical intervention. SOLUTION: The Pachinko machine 10 is organized to ensure that the probability of winning into a V-zone 64 takes the following three patterns (1) to (3): (1) when blades 24 and 50 open and close once, the probability of winning into the V-zone 64 is medium; (2) when the blades 24 and 50 open and close twice and the entry of a Pachinko ball PA into a big winning opening 60 or 76 is detected only during a first closing, the probability of winning into the V-zone 64 is medium; (3) when the blades 24 and 50 open and close twice and the entry of a Pachinko ball is detected only during the second closing, the probability of winning into the V-zone 64 is high; and (4) when the blades 24 and 50 open and close twice and the entry of a ball is detected during twice openings and closings, the probability of winning into the V-zone 64 becomes low. COPYRIGHT: (C)2004,JPO
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