发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine capable of outstandingly improving the interest in a game. <P>SOLUTION: In a display screen 6a including a first area 61 in which an identification pattern related to a tile is located and a second area 62 as an area of a background image except the first area, a third state shifts to a first state in which the brightness of all the display screen 6a becomes white. In the first area 61 and the second area 62, the brightness is gradually changed so that the brightness of an image is lower than that of the first state. While the same brightness as that of a second state is maintained in the first area 61, color is sequentially changed so that the brightness of the image is lower than that of the second state in the second area 62 to restore the second state to the third state. An area where the identification pattern to which the attention of a user is to be directed is located is selected as the first area 61. Thus, finally in the third state, the identification pattern in the first area 61 is easily recognized due to the brightness difference generated between the first area 61 and the second area 62 to outstandingly improve the interest in the game. <P>COPYRIGHT: (C)2004,JPO</p>
申请公布号 JP2004057810(A) 申请公布日期 2004.02.26
申请号 JP20030150503 申请日期 2003.05.28
申请人 SANYO PRODUCT CO LTD 发明人 IIDA TSUTOMU;BANNO MAKOTO
分类号 A63F7/02;G06T15/04;G09G5/10;(IPC1-7):A63F7/02;G06T15/00 主分类号 A63F7/02
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