发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine which can carry out performances with animation images effectively by keeping attentions of a player attracted to the performances with animation images, while the identifying information is displayed. <P>SOLUTION: A data reproduction means 80c comprises a character image switching means 80ca which switches an image (A) displayed in the character display area over to a start image (B) for starting the reproduction of the animation and displays it, a character performance means 80cb which starts the reproduction of the animation from the start image (B) switched and displayed to execute animation performances using the character images (image (C) and image (D)) and an identifying information image switching means 80cc which switches the image (D) displayed in the character area over to an identifying information image (E) and displays it when each performance ends. This can keep the attentions of the player attracted to the animation image performances, even while the identifying information is displayed thereby accomplishing the performances with animation images effectively. <P>COPYRIGHT: (C)2004,JPO</p>
申请公布号 JP2004057410(A) 申请公布日期 2004.02.26
申请号 JP20020218937 申请日期 2002.07.26
申请人 SANKYO KK 发明人 UGAWA SHOHACHI;TANI MASAHITO
分类号 A63F5/04;A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F5/04
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