摘要 |
PROBLEM TO BE SOLVED: To provide a game machine capable of putting itself into a game impossible state at a timing never seen before. SOLUTION: This game machine includes reels (3L, 3C, 3R) for variably displaying patterns necessary for the game; and a CPU (central processing unit) (31) for controlling stop of variable display actions in the reels (3L, 3C, 3R) based on stop operations by a player and putting the game machine into the game impossible state when a difference between game valuables given to the player and game valuables betted on the game exceeds a predetermined value. COPYRIGHT: (C)2004,JPO
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