发明名称 PACHINKO GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a Pachinko game machine, stimulating a game player's feeling of expectation by performing foreseeing presentation and further enhancing the game player's pleasure when a bonanza occurs. <P>SOLUTION: This prize winning time determination type game machine includes ten starting storages to be stored. In the Pachinko game machine, when the storage order of starting storages determined to perform bonanza foreseeing presentation (the so-called bonanza advance notice) among the accumulated and stored starting storages is an ascending order from the foreseeing presentation stop order predetermined to be the fourth, bonanza foreseeing presentation is not performed. Accordingly, after bonanza foreseeing presentation is performed to stimulate the feeling of expectation, foreseeing presentation is not performed so that the game player is discouraged, and afterwards, when a bonanza occurs later, the emotion of the game player can be raised from discouragement to rapture at a stroke. <P>COPYRIGHT: (C)2004,JPO</p>
申请公布号 JP2004049648(A) 申请公布日期 2004.02.19
申请号 JP20020212986 申请日期 2002.07.22
申请人 MARUHON IND CO LTD 发明人 KANAZAWA HIROSHI;SAKAI TOMOE
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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