摘要 |
PROBLEM TO BE SOLVED: To provide a player management system by which won/lost of a player can be easily grasped. SOLUTION: Invested values (consumed money) invested to games by players and acquired values (expended money) acquired from games by players are respectively summed up and the value difference (balance) between the amount of invested values and the amount of acquired values is calculated by CPU 122. By a player information memory means (storage device) 125, the amount of expended values of each player is stored related to player specification information in a player specification memory medium (member card) 37 in which player specification information which can specialize a player and accompanied by the registered content for the player upon issuing the player specification memory medium 37 and at least either one of the amount of acquired values or the amount of value difference. By a display means (display) 127, the amount of invested values of each player is outputted and displayed related to the player specification information and at least either one of the amount of acquired values or the amount of value difference is outputted and displayed. COPYRIGHT: (C)2004,JPO
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