发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine raised in entertainment effect twice by a ready-for-winning performance and adding thereto a re-variation such that the variation of symbols is stopped to indicate a ready-for-winning state at first, then resumed and finally stopped to indicate a big win state. <P>SOLUTION: A ready-for-winning performance, which is divided into a plurality of sequential stages, for example, the early stage of spring, the middle stage of summer and the last stage of autumn, proceeds in the order of spring, summer and autumn in the case of a big win to terminate the re-variation when the entertainment effect reaches a peak and display determined big win symbols, while for example, in the order of summer and winter skipping autumn in the case where the ready-for-winning state is missed. When the duration of the ready-for-winning state is so short that the performance thereof is finished at the beginning stage, the probability of the big win is low but a re-variation time lasts as long as 22 seconds so that the symbols are liable to be promoted to probability changing ones. When the duration of the ready-for-winning state is so long that the performance thereof proceeds to the last stage, the probability of the big win is high but the re-variation time lasts as short as 2 seconds, so that the symbols are not liable to be promoted to the probability changing ones. <P>COPYRIGHT: (C)2004,JPO</p>
申请公布号 JP2004033343(A) 申请公布日期 2004.02.05
申请号 JP20020191846 申请日期 2002.07.01
申请人 MARUHON IND CO LTD 发明人 TAKAGI MASAHIRO
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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