发明名称 Game machine and game program
摘要 A partial shadow volume having a predetermined height defined by a contour of a character object and light coming from a light source is formed based on undulations of a land object, and is then stored in advance in a DVD-ROM (300) or the like. A CPU (10) reads this partial shadow volume for placing the partial shadow volume at a point of intersection of the land object and a line extending from character object placement coordinates to a light direction. The placed partial shadow volume is rendered by using the stencil buffer (16). Based on values in the stencil buffer (16), a shadow of the character object cast on the land object is rendered. Thus, a realistic shadow can be rendered with processing load required for shadow rendering processing being reduced.
申请公布号 EP1386646(A2) 申请公布日期 2004.02.04
申请号 EP20030002682 申请日期 2003.02.12
申请人 NINTENDO CO., LTD. 发明人 OSAKO, SATORU;MORIMURA, NAOYA
分类号 A63F13/00;G06T15/60;A63F13/10;G06T19/00 主分类号 A63F13/00
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