发明名称 GAME MACHINE, COMMUNICATION GAME SYSTEM, AND RECORDED MEDIUM
摘要 The following types of processing are provided in the present invention. 1) Projection processing in which a shadow projected onto the ground of a flying object flying through a virtual space is prevented from becoming too small. 2) Viewpoint moving processing in which a viewpoint is moved automatically so that a character to be displayed is accommodated within the field of vision of the viewpoint at all times. 3) Semi-transparentizing processing in which, when display objects overlap, the display object with the smaller surface area according to Äa comparison ofÜ the displayed surface area is made semi-transparent. 4) Relative strength judgment processing in which the relative strength of teams in a team competition is determined on the basis of the sum of the fighting abilities. 5) Leader setting processing in which a leader character is determined and the outcome of the game is judged according to whether or not the leader character is active. 6) Fighting strength balance adjusting processing for adjusting the balance of fighting strength between the teams. 7) Delay preventing processing for causing a communication data receiving side to return a processing result, whereby processing on a transmission side is advanced in response thereto. By means of this processing series, problems specified in conventional communication game systems regarding game screen display, judgments of the relative strength of teams and game data communication delays can be amended, enabling an improvement in the game quality of a team competition. <IMAGE>
申请公布号 EP1386645(A1) 申请公布日期 2004.02.04
申请号 EP20010270368 申请日期 2001.12.14
申请人 SEGA CORPORATION 发明人 ISHIHATA, YOSHIFUMI;NARUKE, NOBUKAZU
分类号 A63F13/00;A63F13/10;A63F13/12 主分类号 A63F13/00
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