发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To allow one game machine to provide reporting action at various appearance ratios. <P>SOLUTION: In S350, it is determined whether or not two hours have passed since a table (for setting the appearance ratio of the reporting action) was selected the previous time. If the two hours have passed (S350:YES), the appearance ratio is changed from A to B to C to D to A based on the table currently in use. The game machine thus changes the appearance ratio of the reporting action every two hours. This arrangement makes the game machine original in that even if a game is not played, the appearance ratio of the reporting action changes with the lapse of time. <P>COPYRIGHT: (C)2004,JPO</p>
申请公布号 JP2004016724(A) 申请公布日期 2004.01.22
申请号 JP20020180085 申请日期 2002.06.20
申请人 TAIYO ELEC CO LTD 发明人 SATO SHOJI;SUGIYAMA HIROYUKI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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