发明名称 CONTROL PROGRAM FOR PATTERN COMBINATION TYPE GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a control program for a pattern combination type game machine capable of increasing a player's interest and expectation for an advance notice and making the player more interested in a game. <P>SOLUTION: In the control program, a computer controlling the pattern combination type game machine 10 to give an advance notice on the credibility of generation of a special game state, etc. is made to execute steps (S12 and S13) of determining whether the generation of a special game state is within a prescribed period, which is separately set from a normal period, or not, steps (S41, S51 and S71) of changing the degree of credibility and/or frequency of occurrence of at least one notice mode among a plurality of notice modes previously set with different degrees of credibility and/or frequencies of occurrence in the normal period when it is determined within the prescribed period, steps (S41, S51 and S71) of selecting a notice mode when it is determined to give an advance notice, and steps (S42, S52 and S72) of making a notice means give a notice in the selected advance notice mode. <P>COPYRIGHT: (C)2004,JPO</p>
申请公布号 JP2004008486(A) 申请公布日期 2004.01.15
申请号 JP20020166372 申请日期 2002.06.06
申请人 NEWGIN CORP 发明人 MIZUKAI NOBUAKI;KAMIMURA KAZUHISA;TAIKO HIROTERU;TANAKA HIDEJI;TOTANI KOJI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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