发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To enhance enjoyment with a sense of tension by increasing the number of game media to be consumed per unit time as compared with before. SOLUTION: The game machine such as a slot machine or a pachinko slot machine is provided with a time counting means 2 which counts the time th passing from the start of special games 1a in particular and a forcibly ending means 4 which forcibly ends the special games 1a when the elapsed time th counted by the time counting means 2 reaches a game limit time tc. As the special games 1a end at the time te when the elapsed time th reaches the game limit time tc, players P try to increase the number of the game media as much as possible within the game limit time tc. In this manner, the number of the game media to be consumed per unit time can be increased more than ever during the special games 1a. This eliminates the significance in the playing of the special games 1a unless operations are made to increase the number of the game media within the game limit time tc thereby enhancing the enjoyment with a sense of tension. COPYRIGHT: (C)2004,JPO
申请公布号 JP2004008700(A) 申请公布日期 2004.01.15
申请号 JP20020170394 申请日期 2002.06.11
申请人 DAIICHI SHOKAI CO LTD 发明人 ICHIHARA TAKAAKI;HASE JUNJI
分类号 A63F5/04;(IPC1-7):A63F5/04 主分类号 A63F5/04
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